*********************************************** * Megadrive VGM music package * * http://project2612.org/ * *********************************************** Game name: Jungle Strike System: Sega Mega Drive Complete music dump: Yes Original author: Brian Schmidt Publisher: Granite Bay / Electronic Arts Package created by: 2ch-N Package version: 0.90 Files, in approximate game order: Name Length: Total Loop Title ~ Staff Roll 1:35 0:41 Opening Part 1 1:19 0:59 Opening Part 2 0:33 0:18 Opening Part 3 1:14 0:33 Opening Part 4 0:42 0:12 Opening Part 5 0:15 - Campaign #1 Intro 1:22 1:11 Campaign #1 Cutscene 0:10 - Campaign Clear 0:52 0:43 Campaign #1 Ending 0:40 0:33 Campaign #2 Intro 1:58 1:08 Campaign #3 Intro 1:03 0:47 Campaign #3 Cutscene 0:13 - Campaign #3 Ending 1:42 1:21 Campaign #4 Intro 1:07 0:59 Campaign #4 Cutscene 0:14 - Campaign #4 Ending 0:34 0:10 Campaign #6 Intro 0:56 0:39 Campaign #7 Intro 2:24 2:03 Campaign #7 Cutscene 0:10 - Campaign #8 Intro 1:07 1:05 Campaign #8 Ending 0:48 0:45 Game Over 1:23 1:19 Title Theme (No Intro) 1:02 0:41 Unknown (Sound Code 0B) 0:40 0:32 Unknown (Sound Code 0C) 0:23 0:11 Unknown (Sound Code 12) 0:36 0:32 Unknown (Sound Code 13) 0:09 - Unknown (Sound Code 88) 0:37 0:30 Unknown (Sound Code 94) 0:12 - Opening Part 3 (Untrimmed) 1:24 - Opening Part 4 (Untrimmed) 1:13 - Campaign #4 Intro (Untrimmed) 2:47 - Campaign #4 Ending (Untrimmed) 1:07 - Notes: This game is a perfect example of the limits of logging formats. At least four tracks are dynamically generated, so they are impossible to loop properly (untrimmed logs are included here), and the file size of the compressed set is larger than the original ROM. Note that I don't say this is a problem with the VGM format in particular -- such things are inherent weaknesses of logging formats. -DJSW Packed, and a small bit of trimming, by DJSW.