*********************************************** * Megadrive VGM music package * * http://project2612.org/ * *********************************************** Game name: Shadowrun System: Sega Genesis Complete music dump: Yes Original author: Sam Powell Publisher: FASA Package created by: Dark Pulse Package version: 1.00 Files, in (very) rough game order: Name Length: Total Loop Title Screen 0:39 0:39 Intro Part 1 0:12 - Intro Part 2 0:10 - Intro Part 3 0:34 - Redmond Barrens 2:04 1:33 Downtown Seattle 0:49 0:49 Renraku Arcology 0:53 0:38 Pullayup Barrens 1:12 1:12 Council Island 0:57 0:57 Salish-Shidhe 1:02 1:02 Infiltration 0:30 0:26 Abandoned Building 1:12 1:12 Matrix Battle 0:22 0:22 Matrix Status Screen 0:32 - Matrix Path Selection 0:01 0:01 Bar 1 0:51 0:51 Bar 2 1:20 1:20 Bar 3 1:38 1:00 Bar 4 0:48 0:48 Your Enemy Is... 0:07 0:07 Notes: I know the loops sound bad; I assure you they're not. Nearly every song had a straight line of zero samples right at the loop point. The upside is looping these songs was pretty damn easy. The downside is that the loops sound pretty fucking awful. Alas, we go for accuracy, and to be so, these loops stay in. That said, some of these songs were pains. Bar 4 in particular would just... not... play... nice. I either got a option of cut notes or about 84ms of silence, due to some "hiss" on the YM channel. You may all thank DukeNukem for somehow solving this. Man's Mandark the fucking Magician. The game order is roughly approximate - once you get to Downtown Seattle, you can pretty much go wherever you please, though most people tend to go in the order I listed. Pullayup Barrens = Underrated. :) The white noise in Council Island is present and supposed to be there - I believe it's wind or surf of some sort. The "popping" on Abandoned Building is also supposed to be there. It's there in the original track anyway. Whether intended or not is up to debate. Technically, Matrix Status Screen should loop. However, when I tried to get it to loop, it really, really, really sounded bad. So I just axed it at 32 seconds. If you can't tell what's after that... well, slot off. :) Yes, Matrix Path Selection is that short. Just slot that Credstick right here, chummer... -DP