Unreleased game! These are very difficult for me to time (and they are by far the biggest utilization of desynchronized track looping that I know of), primarily due to tracks not looping together. Thus, I had to analyze the raw data and see how long it would theoretically take them to sync up. And if they took too long, I used the longest track and timed that to two loops, unless an opening segment is involved: if that's the case, then I add on the opening segment to the time. For this sound driver's case, each track is essentially assigned to one channel. In at least one case, there was a sequence that was consistently repeated that allowed me to simplify things that affected the true two loop result, rather than having the raw track data take it back to the beginning. The composer is Robert Ridihalgh. 1. Title Screen (0:58?) (The tracks are desynchronized on looping. The true two loop time is an hour and 24 minutes: thus, I timed it according to the longest track to its two loops.) 2. Map (0:35? or 4:37) (The tracks are desynchronized on looping. This one can be timed to two true loops since the tracks ultimately synched up at one point without being too far spread out.) 3. Eta'Nala Jungle (1:00?) (The tracks are desynchronized on looping. The true two loop time is around an hour and 17 and one thirds minutes: thus, I timed it according to the longest track to its two loops.) 4. Wala Tree (3:42?) (Mark under Comments: "Den-Karpo Jungle") (The tracks are desynchronized on looping. One of the tracks, based off of an analysis of mine, actually ends up desynchronized by the property of accidentally introducing a stray tick. Without that stray tick, the true two loop time is eleven and a half days. With the stray tick... it takes four and three quarters years. Yes, really.) (Longest one on here.) 5. Ape's Clearing (0:23? or 4:26) (The tracks are desynchronized on looping. This one can be timed to two true loops since the tracks ultimately synched up at one point without being too far spread out.) 6. Swamp (1:02?) (The tracks are desynchronized on looping. Timed to two true loops, it would be about an hour plus 47 and a half minutes.) 7. Beach (0:43?) (The tracks are desynchronized on looping. My analysis for a true two loop time is three days and sixteen hours, plus another forty minutes or so.) 8. Reef (0:23) (Mark under Comments: "M'wa Tantor Waterfall") (This is tagged to two true loops.) 9. River (1:14? or 14:39 or 14:48) (Mark under Comments: "Downriver and Upriver") (The tracks are desynchronized on looping. This one can be timed to two true loops since the tracks ultimately synched up at one point without being too far spread out. However, it's a bit impractical.) 10. Tand-Ramba Jungles (1:05? or 2:42) (Mark under Comments: "Game Over") (The tracks are desynchronized on looping. This one can be timed to two true loops since the tracks ultimately synched up at one point without being too far spread out.) 11. Streets of Opar (2:57) (Ignoring one of the tracks for timing purposes. Every single other one synched up quite nicely.) 12. Temple of Opar (1:45? or 48:23) (The tracks are desynchronized on looping. Yes, I gave this a two true loop time, and I really did listen to it for that long... normally I do estimates.) 13. Final Boss (1:56? or 8:12) (The tracks are desynchronized on looping. This one can be timed to two true loops since the tracks ultimately synched up at one point without being too far spread out.) 14. Ending (0:53, non-looping) v1. Oparic Singing (0:05) v2. Tarzan Yell (0:06) No music: The Arrow